Curriculum
- 4 Sections
- 132 Lessons
- 365 Days
- 1. Numbers32
- 1.11.1.1 Types of numbers
- 1.21.1.3 Mathematical Operations
- 1.31.1.4 Number Operations
- 1.41.1.5 Prime Factor Decomposition
- 1.51.2.1 Set Notation
- 1.61.2.2 Venn Diagrams
- 1.71.3.1 Powers/Indices and roots
- 1.81.3.2 Standard Form
- 1.91.3.3 Working with standard form
- 1.101.4.1 Fractions
- 1.111.4.2 Working with Fractions
- 1.121.4.3 Decimals
- 1.131.5.1 Percentage
- 1.141.5.2 Working with Percentage
- 1.151.6.1 Conversions
- 1.161.6.2 Ordering
- 1.171.7.1 Ratios
- 1.181.7.2 Working with Ratios
- 1.191.8.1 Proportion
- 1.201.9.1 Rounding
- 1.211.9.2 Estimation
- 1.221.9.3 Bounds
- 1.231.10.1 Using a Calculator
- 1.241.11.1 Time
- 1.251.11.2 Currency
- 1.261.11.3 Currency Conversion
- 1.271.12.1 Simple Interest
- 1.281.12.2 Compound interest
- 1.291.12.3 Depreciation
- 1.301.13.1 Exponential growth
- 1.311.13.2 Exponential decay
- 1.321.14.1 Compound measures
- 2. Algebra and Graphs39
- 2.12.1.1 Algebra Notation
- 2.22.1.2. Algebra Vocabulary
- 2.32.1.3. Algebra Basic
- 2.42.2.1 Algebraic roots & Indices
- 2.52.3.1 Expanding brackets
- 2.62.3.2 Factorisation
- 2.72.3.3 Quadratic expressions
- 2.82.3.4 Difference of two squares
- 2.92.4.1 Linear Equations
- 2.102.4.2 Linear Inequalities
- 2.112.5.1 Quadratic Equations
- 2.122.6.1 Rearranging formula
- 2.132.7.1 System of Linear Simultaneous Equations
- 2.142.7.2 System of quadratic simultaneous equations
- 2.152.8.1 Algebraic fractions
- 2.162.8.2 Working with algebraic fractions
- 2.172.8.3 Solving algebraic fractions
- 2.182.9.1 Forming equations
- 2.192.9.2 Equations & Problem solving
- 2.202.10.1 Introduction to functions
- 2.212.10.2 Composite & Inverse functions
- 2.222.11.1 Sequences
- 2.232.11.2 nth term
- 2.242.12.1 Midpoint of a line
- 2.252.12.2 Gradient of a line
- 2.262.12.3 Length of a line
- 2.272.13.1 Linear Graph
- 2.282.13.2 Quadratic Graphs
- 2.292.14.1 Types of Graphs
- 2.302.14.2 Drawing a graph without using a calculator
- 2.312.14.3 Drawing a graph with a calculator
- 2.322.14.4 Using a graph
- 2.332.14.5 Tangents
- 2.352.15.1 Drawing a Graph
- 2.362.15.2 Interpreting graphical inequalities
- 2.372.16.1 Distance-Time Graph
- 2.382.16.2 Speed-Time Graph
- 2.392.17.1 Differentiation
- 2.402.17.2 Applications
- 3. Geometry36
- 3.03.1.1 Symmetry
- 3.13.1.2 2D Shapes
- 3.23.1.3 3D shapes
- 3.33.1.4 Unit conversions
- 3.43.2.1 Basic angle Properties
- 3.53.2.2 Angle properties with triangle
- 3.63.2.3 Angle properties with quadrilateral
- 3.73.2.4 Angles in polygon
- 3.83.3.1 Bearings
- 3.93.3.2 Scale
- 3.103.3.3 Constructing SSS triangle
- 3.113.4.1 Angles at center & Semicircles
- 3.123.5.1 Perimeter
- 3.133.5.2 Area
- 3.143.5.3 Problems Solving with Areas
- 3.153.6.1 Arc
- 3.163.6.2 Sector
- 3.173.7.1 Volume
- 3.183.7.2 Surface area
- 3.193.8.1 Congruence
- 3.203.8.2 Similarity
- 3.213.9.1 Pythagoras Theorem
- 3.223.9.2 Right-angled Trigonometry
- 3.233.10.1 Sine Rule
- 3.243.10.2 Cosine Rule
- 3.253.10.3 Area of Triangle
- 3.263.10.4 Applications of Trigonometry
- 3.273.11.1 Pythagoras in 3D
- 3.283.12.1 Drawing trigonometric graph
- 3.293.12.2 Solving trigonometric equations
- 3.303.13.1 Basic Vectors
- 3.313.13.2 Vector problem solving
- 3.323.14.1 Translation
- 3.333.14.2 Rotation
- 3.343.14.3 Reflection
- 3.353.14.4 Scaling
- 4. Probability and Statistics25
- 4.04.1.1 Basic probability
- 4.14.1.2 Relative Frequency
- 4.24.1.3 Expected Frequency
- 4.34.2.1 Two way Tables
- 4.44.2.2 Probability & Venn Diagram
- 4.54.2.3 Tree Diagram
- 4.64.3.1 Conditional probability
- 4.74.3.2 Combined conditional probabilities
- 4.84.4.1 Mean, median & mode
- 4.94.4.2 Averages from Tables and Charts
- 4.104.4.3 Averages from Grouped Data
- 4.114.4.4 Comparing Distributions
- 4.124.5.1 Stem & Leaf diagrams
- 4.134.5.2 Bar chart
- 4.144.5.3 Pictogram
- 4.154.5.4 Pie chart
- 4.164.5.5 Frequency polygon
- 4.174.5.6 Working with Statistical Diagram
- 4.184.6.1 Frequency Density
- 4.194.6.2 Histograms
- 4.204.7.1 Cumulative frequency
- 4.214.7.2 Box-and-whisker Plots
- 4.224.8.1 Correlation
- 4.234.8.2 Scatter Graph
- 4.244.8.3 Line of best Fit
1.9.1 Rounding
Rounding:
Rounding a number means adjusting the digits up or down to make rough calculation easier. The result will be an estimated answer rather than a precise one.
Rounding to a place value:
To round a number to a given place value
Identify the digit in the required place value
Take a look at the digit right to that one
If this digit is less than \( 5 \), the number needs to be rounded down
If this digit is \( 5 \) or more than \( 5 \), the number needs to be rounded up
Put a zero in any following place values before the decimal
Worked example:
Round \( 1786 \) to the nearest \( 100 \)
To round \( 1786 \) to the nearest \( 100 \), the digit in the required place value is \( 7 \)
The digit right to \( 7 \) is \( 8 \) which is greater than \( 5 \), so the number will be rounded up.
\( 1786 \)→\( 1800 \)
Round \( 164321 \) to the nearest \( 1000 \)
To round \( 164321 \) to the nearest \( 1000 \), the digit in the required place value is \( 4 \)
The digit right to \( 4 \) is \( 3 \) which is less than \( 5 \), so the number will be rounded down.
\( 164321 \)→ \( 164000 \)
Rounding to a decimal place
To round a number to a given decimal place
Identify the digit in the required decimal place
Take a look at the digit right to that one
If this digit is less than \( 5 \), the number needs to be rounded down
If this digit is \( 5 \) or more than \( 5 \), the number needs to be rounded up
Make sure your answer has the required number of decimal places
Worked example:
Round \( 0.153 \) to two decimal places.
To round \( 0.153 \) to two decimal places, the digit in the required place value is \( 5 \).
The digit right to \( 5 \) is \( 3 \) which is less than \( 5 \), so the number will be rounded down.
\( 0.153 \)→\( 0.15 \)
Round \( 9.067 \) to one decimal place.
To round \( 9.067 \) to one decimal place, the digit in the required place value is \( 0 \).
The digit right to \( 0 \) is \( 6 \) which is greater than \( 5 \), so the number will be rounded up.
\( 9.067 \)→\( 9.1 \)
Rounding to significant figures
To round a number to significant figures
Find the first non-zero digit
Start counting from this number and go to the right.
Following zeros will be counted
Look at the digit right to the required significant figures
If this digit is less than \( 5 \), the number needs to be rounded down
If this digit is \( 5 \) or more than \( 5 \), the number needs to be rounded up
Worked example:
Round \( 0.06053 \) to \( 3 \) significant figures.
The first non-zero digit is \( 6 \), so is first significant figure
The two significant figures are \( 60 \)
The three significant figures are \( 605 \)
The digit right to the three significant figures \( 605 \) is \( 3 \) which is less than \( 5 \), so the number will be rounded down
\( 0.06053 \)→ \( 0.0605 \)
Round \( 69789 \) to one significant figure.
The first non-zero digit is \( 6 \), so is first significant figure
The digit right to the one significant figure \( 6 \) is \( 9 \) which is greater than \( 5 \), so the number will be rounded up
\( 69789 \)→ \( 70000 \)